Nowheresville — 15 of 60

Morpheus Kitami & Cody Gaisser

Release 1

Section Toy Store

There is a room called Toy Store.

The description of Toy Store is "The toy shop feels like an odd mixture of high end and low end. The [shelves] contain seemingly random toys, all unique. Each toy looks surprisingly shabby, as if they were made by someone who didn't quite know what they were doing.[paragraph break]The door back out opens to the west.[if the kindly old man is in Toy Store][paragraph break]A [kindly old man] is behind the counter.[end if]".

The shelves are a fixed in place supporter in Toy Store. Understand "shelf" or "toys" as the shelves.

The description of the shelves is "The shelves contain seemingly random toys, all unique. Each toy looks surprisingly shabby, as if they were made by someone who didn't quite know what they were doing."

West of Toy Store is Main Street South.

The toy counter is scenery in Toy Store. Understand "counter" or "case" or "display case" as the toy counter.

The description of toy counter is "The checkout counter is a glass display case with assorted toys in it.[if the kindly old man is in the toy store] A [kindly old man] is behind the counter.[end if]".

[TOY GUN]

The toy gun is a container. The toy gun is on the shelves.

The description of the toy gun is "An eerily accurate-looking toy gun."

Instead of inserting a thing into the toy gun:

if the noun is the bullet:

continue the action;

otherwise:

say "That won't fit in the toy gun.";

stop the action.

Before shooting a thing with the toy gun:

if the bullet is in the toy gun:

continue the action;

otherwise:

say "Click! Nothing happens. It isn't loaded.";

stop the action.

Instead of shooting a thing with the toy gun:

Now the bullet is nowhere;

say "BANG! You've shot it."

[Whatever it is we shot]

[KINDLY OLD MAN]

The kindly old man is a man. Kindly Old Man is in the Toy Store.

Understand "him" as kindly old man.

The hittability of the Kindly Old Man is hittable.

The description of the Kindly Old Man is "A kindly-looking old man, balding with a scruffy white beard. He's wearing an old button-down shirt and plain black suit pants.[if the injuredness of the kindly old man is injured] He is lying on the ground and looks as though he can't get up.[end if]"

The scruffy white beard is part of Kindly Old Man. Understand "beard" or "white beard" as the scruffy white beard.

The description of the scruffy white beard is "The old man's beard is scruffy and white."

Kindly Old Man wears the old button-down shirt. Understand "button-down" or "shirt" or "button-down shirt" as the old button-down shirt.

The description of the old button-down shirt is "The old man's shirt is faded and worn."

Kindly Old Man wears the black suit pants. Understand "black pants" or "pants" or "suit pants" as the black suit pants.

The description of the black suit pants is "The old man wears plain black suit pants with sharp, even creases."

Instead of shooting the Kindly Old Man with the toy gun:

say "BANG![paragraph break]The Kindly Old Man dissolves into a cloud of crackling blue light and then is gone.";

now the Kindly Old Man is nowhere.

Instead of hitting the uninjured Kindly Old Man with the clawhammer:

say "CRACK![paragraph break]The old man throws up his arms to block your blow, but he moves slowly. You knock him off balance. He falls to the floor and curls into the fetal position.[paragraph break]'The Candy Man made me do it!' he shrieks.";

now the injuredness of the Kindly Old Man is injured;

now the Waitress is unsaved.

Instead of hitting the injured Kindly Old Man with the clawhammer:

say "CRACK![paragraph break]You've really outdone yourself this time.[paragraph break]You leave a trail of gore across the toys. He really should be dead, but instead the old man just lies there wheezing. You get the impression that he is going to be this way for a long while.";

end the story.

Instead of attacking the uninjured Kindly Old Man:

say "THUMP![paragraph break]You knock the old man down, and he can't seem to get back up.";

now the injuredness of the Kindly Old Man is injured;

now the savedness of the Waitress is unsaved.

Instead of attacking the injured Kindly Old Man:

say "Does it make you feel like a big man?".

[TALKING TO KINDLY OLD MAN]

Instead of talking to uninjured Kindly Old Man:

say "[one of]'How can I help you?'[or]'Eh?'[cycling]".

Instead of talking to injured Kindly Old Man:

say "[one of]'Please don't hurt me!'[or]'The candy man made me do it!'[cycling]".

After asking Kindly Old Man about "the/-- store/shop/toystore/toyshop/work/job":

say "'I love my job.'"

Instead of asking Kindly Old Man about "the/-- toy store":

try asking Kindly Old Man about "store".

Instead of asking Kindly Old Man about "the/-- toy shop":

try asking Kindly Old Man about "store".

After asking Kindly Old Man about "the/-- child/kid/kids/children":

say "'I just love children.'"

After asking Kindly Old Man about "the/-- toy/toys":

say "'Toys make children happy!'"

After asking Kindly Old Man about "the/-- himself/man/him":

say "'I spend most of my time working in this shop.'".

Instead of asking Kindly Old Man about "the/-- old man":

try asking Kindly Old Man about "himself".

Instead of asking Kindly Old Man about "the/-- kindly old man":

try asking Kindly Old Man about "himself".

After asking Kindly Old Man about "the/-- waitress":

say "'She serves me lunch at the diner every day.'".

After asking the uninjured Kindly Old Man about "the/-- candy man":

say "'He loves the children more than I do.'".

After asking the injured Kindly Old Man about "the/-- candy man":

say "'It was him!'".

After asking Kindly Old Man about "the/-- dressmaker/lady":

say "'She's a bit out there, but she means well.'".

Instead of asking Kindly Old Man about "the/-- fancy lady":

try asking Kindly Old Man about "dressmaker".

Instead of asking Kindly Old Man about "the/-- dress maker":

try asking Kindly Old Man about "dressmaker".

After asking Kindly Old Man about "the/-- clerk/clothing":

say "'Oh, I don't need a lot of fancy clothes...'".

Instead of asking Kindly Old Man about "clothing clerk":

try asking Kindly Old Man about "clerk".

After asking Kindly Old Man about "the/-- gun":

say "'It's just a children's toy. No one could be fooled.'"

Instead of asking Kindly Old Man about "the/-- toy gun":

try asking Kindly Old Man about "gun".

After asking Kindly Old Man about "the/-- diner":

say "'I eat lunch there everyday.'"

After asking Kindly Old Man about "the/-- max/player/me/myself":

say "'I've never seen you in my shop before.'"

After asking Kindly Old Man about "the/-- name":

say "'I don't know.'".

After asking Kindly Old Man about "the/-- town/city/here/location/whereabouts":

say "'We're just off the turnpike.'".

After asking Kindly Old Man about "the/-- librarian":

say "'She's nice.'".

After asking Kindly Old Man about "the/-- nurse":

say "'She's the best nurse our town could ask for.'".

After asking Kindly Old Man about "the/-- secretary":

say "'Who?'".

After asking Kindly Old Man about "the/-- teller":

say "'She seems harder of hearing than I am, always having to be told twice.'".

After asking Kindly Old Man about "the/-- deputy":

say "'He's a nice fella.'".

After asking Kindly Old Man about "the/-- grocer":

say "'He always bags my groceries well.'".

After asking Kindly Old Man about "the/-- waiter":

say "'Who?'".

After asking Kindly Old Man about "the/-- bartender":

say "'Huh?'".

After asking Kindly Old Man about "the/-- pharmacist":

say "'I don't go there often, but he seems nice enough.'".

After asking Kindly Old Man about "the/-- meat man":

say "'He's always been kind to me since he got back..''".

Instead of asking Kindly Old Man about "the/-- butcher":

try asking Kindly Old Man about "meat man".

Instead of showing the toy gun to Kindly Old Man:

try asking Kindly Old Man about "gun".

Report telling Kindly Old Man about something:

say "[one of]'I'm sorry, I'm getting hard of hearing these days.'[or]'Oh?'[cycling]".

Report asking Kindly Old Man about something:

say "[one of]'I really couldn't say.'[or]'I'm sorry, I don't know anything about that.'[cycling]".

The block asking rule does nothing when asking the Kindly Old Man about something.

The block telling rule does nothing when telling the Kindly Old Man about something.