Nowheresville — 14 of 60

Morpheus Kitami & Cody Gaisser

Release 1

Section School

There is a room called School.

The description of School is "Your footsteps echo throughout the empty school. Empty lockers line the halls, having never seen children. It all looks immaculate. Even the classrooms remain the picture of cleanliness, without a clue as to what might have been taught in them.[paragraph break]The doors out lead to the north."

North of School is First Avenue West.

The halls are scenery in School. Understand "hall" as the halls.

The description of the halls is "Empty halls lined with empty lockers."

The classrooms are scenery in School. Understand "classroom" or "class" or "class room" or "class rooms" as the classrooms.

The description of the classrooms is "The classrooms remain the picture of cleanliness, without a clue as to what might have been taught in them."

[THE LOCKERS]

The lockers are scenery in School. Understand "locker" as the lockers.

The description of the lockers is "Searching through all these is going to be so fun. There must be thousands."

Before opening the lockers:

say "You don't even know where the begin";

stop the action.

[LOCKER 2323]

Locker 2323 is scenery in School. Understand "locker" or "2323" as Locker 2323.

The description of Locker 2323 is "A metal locker numbered '2323'."

Instead of opening Locker 2323:

say "It's jammed shut."

[LOCKER 5151]

Locker 5151 is a fixed in place container in School.

Locker 5151 is openable and closed.

Locker 5151 is scenery.

Understand "locker" or "5151" or "dial" or "lock" as Locker 5151.

The description of Locker 5151 is "A metal locker numbered '5151'. The locker has a dial that can be spun to various numbers."

Before opening Locker 5151:

say "It's locked. You need the combination to open it.";

stop the action.

After spinning the closed Locker 5151 to 666:

increase the score by 1;

now Locker 5151 is open;

say "Click! The locker swings open, revealing [a list of things in Locker 5151]."

Instead of closing the open Locker 5151:

say "For some reason, the locker will not stay latched and swings open again."

[BULLET]

A bullet is a thing in Locker 5151.

The description of the bullet is "A copper projectile made to be fired from a gun. What was it doing in a school?"

Instead of shooting a thing with the bullet:

if the bullet is in the toy gun:

instead try shooting the noun with the toy gun;

otherwise:

say "A bullet doesn't fire itself."

[LOCKER 9999]

Locker 9999 is scenery in School. Understand "locker" or "9999" as Locker 9999.

The description of Locker 9999 is "A metal locker numbered '9999'."

Instead of opening Locker 9999:

say "It's jammed shut."